Peeking over giants here, special thanks to PyPOE and Noesis and libggpk and many other helpful people and forums.
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So there is still a lot wrong that I would love help with. I think the normal's here have an alpha channel which is weird.. probably converted wrong, and the information is all in the wrong channels. I can't seem to get three.js to do them correctly anyhow. Also there are some textures with a black background that should be more transparent. Also some textures are missing. Also you will need to edit out and remove all of the #QNAN from the .obj if you want it to load in blender. ~lgg.greg@gmail.com